pretty-automata/shaders/automaton.vert

9 lines
221 B
GLSL

#version 460
layout (location = 0) in vec3 vertexPosition_modelspace;
out vec2 coord;
void main() {
gl_Position.xyz = vertexPosition_modelspace;
gl_Position.w = 1.0;
coord.xy = vertexPosition_modelspace.xy;
}