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9 lines
221 B
GLSL
9 lines
221 B
GLSL
#version 460
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layout (location = 0) in vec3 vertexPosition_modelspace;
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out vec2 coord;
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void main() {
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gl_Position.xyz = vertexPosition_modelspace;
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gl_Position.w = 1.0;
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coord.xy = vertexPosition_modelspace.xy;
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} |