firefish/src/client/app/common/scripts/room/room.ts
syuilo 45b972c059
MisskeyRoom (#5267)
* wip

* Add pemcil

* Fix bug

* Update .gitattributes

* Add 🍮

* Better 🍮

* Add color boxes

* Add pc

* Add keyboard

* Add 📦

* Add more 📦

* ✌️

* carpet

* Add plant

* ✌️

* ✌️

* Update room.vue

* Add plant

* ✌️

* ✌️

* ✌️

* ✌️

* ✌️

* 段ボール箱がてかりすぎているのを修正

* Update room.ts

* Render username

* ✌️

* Add new 📦

* Update room.ts

* Remove blender backup files

* Refactor

* Improve performance

* Update room.ts

* Update .gitattributes

* Update room.ts

* Better fan

* Better tissue rendering

* Add 🐧

* Create photoframe2.glb

* chairs

* Add 📖

* fix: HiDPi環境でオブジェクトを選択できない (#5268)

* Better monitor

* ✌️

* Add corkboard

* Add missing blend

* mousepad

* Add missing blend

* Add cube

* 額縁やモニターなどに任意の画像を表示できるように

* Update MisskeyRoom section of CONTRIBUTING.md (#5272)

* Update MisskeyRoom section of CONTRIBUTING.md

* Update CONTRIBUTING.md

* Update CONTRIBUTING.md

* Refactor

* カスタムテクスチャがずれないように

* Remove debug code

* Update furnitures.json5

* 一部の家具の色を自由に変えられるように

* Update ja-JP.yml

* Type annotation

* 家具の色やテクスチャをすぐ反映するように

* Update room.vue

* Update furnitures.json5

* Add 📺

* Update ja-JP.yml

* 床の色を変えられるように

* 和室にできるように

* Update washitsu

* Use MeshLambertMaterial to improve performance

* Use MeshLambertMaterial

* Fix bug

* Refactor

* Update room.ts

* Fix washitsu

* Update room.vue

* Update washistu

* Use MeshLambertMaterial

* Update room.ts

* Set current property value

* Disable reactivity to improve performance a bit

* Fix bug

* Set current carpet color

* Update ja-JP.yml

* Add rubik-cube (#5278)

* Update ja-JP.yml (#5279)

* Update UI

* ルームの設定を追加

* Add room link

* 家具をドラッグで移動や回転できるように

* esnextにする (#5286)

* Fix moduleResolution

* Use uuid v4

* Fix bug

* マットの色を変えられるように

* ✌️

* 異方性フィルタリングするように

* グラフィックの品質をフィルタリングに反映

* Add bloom effect when ultra graphics

* Add posters

* 🎨
2019-08-18 14:41:33 +09:00

691 lines
20 KiB
TypeScript

import autobind from 'autobind-decorator';
import * as THREE from 'three';
import { GLTFLoader, GLTF } from 'three/examples/jsm/loaders/GLTFLoader';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';
import { BloomPass } from 'three/examples/jsm/postprocessing/BloomPass.js';
import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader.js';
import { TransformControls } from 'three/examples/jsm/controls/TransformControls.js';
import { Furniture, RoomInfo } from './furniture';
import { v4 as uuid } from 'uuid';
const furnitureDefs = require('./furnitures.json5');
THREE.ImageUtils.crossOrigin = '';
type Options = {
graphicsQuality: Room['graphicsQuality'];
onChangeSelect: Room['onChangeSelect'];
useOrthographicCamera: boolean;
};
export class Room {
private clock: THREE.Clock;
private scene: THREE.Scene;
private renderer: THREE.WebGLRenderer;
private camera: THREE.PerspectiveCamera | THREE.OrthographicCamera;
private controls: OrbitControls;
private composer: EffectComposer;
private mixers: THREE.AnimationMixer[] = [];
private furnitureControl: TransformControls;
private roomInfo: RoomInfo;
private graphicsQuality: 'cheep' | 'low' | 'medium' | 'high' | 'ultra';
private roomObj: THREE.Object3D;
private objects: THREE.Object3D[] = [];
private selectedObject: THREE.Object3D = null;
private onChangeSelect: Function;
private isTransformMode = false;
public canvas: HTMLCanvasElement;
private get furnitures(): Furniture[] {
return this.roomInfo.furnitures;
}
private set furnitures(furnitures: Furniture[]) {
this.roomInfo.furnitures = furnitures;
}
private get enableShadow() {
return this.graphicsQuality != 'cheep';
}
private get usePostFXs() {
return this.graphicsQuality !== 'cheep' && this.graphicsQuality !== 'low';
}
private get shadowQuality() {
return (
this.graphicsQuality === 'ultra' ? 16384 :
this.graphicsQuality === 'high' ? 8192 :
this.graphicsQuality === 'medium' ? 4096 :
this.graphicsQuality === 'low' ? 1024 :
0); // cheep
}
constructor(user, isMyRoom, roomInfo: RoomInfo, container, options: Options) {
this.roomInfo = roomInfo;
this.graphicsQuality = options.graphicsQuality;
this.onChangeSelect = options.onChangeSelect;
this.clock = new THREE.Clock(true);
//#region Init a scene
this.scene = new THREE.Scene();
const width = window.innerWidth;
const height = window.innerHeight;
//#region Init a renderer
this.renderer = new THREE.WebGLRenderer({
antialias: false,
stencil: false,
alpha: false,
powerPreference:
this.graphicsQuality === 'ultra' ? 'high-performance' :
this.graphicsQuality === 'high' ? 'high-performance' :
this.graphicsQuality === 'medium' ? 'default' :
this.graphicsQuality === 'low' ? 'low-power' :
'low-power' // cheep
});
this.renderer.setPixelRatio(window.devicePixelRatio);
this.renderer.setSize(width, height);
this.renderer.autoClear = false;
this.renderer.setClearColor(new THREE.Color(0x051f2d));
this.renderer.shadowMap.enabled = this.enableShadow;
this.renderer.gammaOutput = true;
this.renderer.shadowMap.type =
this.graphicsQuality === 'ultra' ? THREE.PCFSoftShadowMap :
this.graphicsQuality === 'high' ? THREE.PCFSoftShadowMap :
this.graphicsQuality === 'medium' ? THREE.PCFShadowMap :
this.graphicsQuality === 'low' ? THREE.BasicShadowMap :
THREE.BasicShadowMap; // cheep
this.canvas = this.renderer.domElement;
container.appendChild(this.renderer.domElement);
//#endregion
//#region Init a camera
this.camera = options.useOrthographicCamera
? new THREE.OrthographicCamera(
width / - 2, width / 2, height / 2, height / - 2, -10, 10)
: new THREE.PerspectiveCamera(45, width / height);
if (options.useOrthographicCamera) {
this.camera.position.x = 2;
this.camera.position.y = 2;
this.camera.position.z = 2;
this.camera.zoom = 100;
this.camera.updateProjectionMatrix();
} else {
this.camera.position.x = 5;
this.camera.position.y = 2;
this.camera.position.z = 5;
}
this.scene.add(this.camera);
//#endregion
//#region AmbientLight
const ambientLight = new THREE.AmbientLight(0xffffff, 1);
this.scene.add(ambientLight);
//#endregion
if (this.graphicsQuality !== 'cheep') {
//#region Room light
const roomLight = new THREE.SpotLight(0xffffff, 0.1);
roomLight.position.set(0, 8, 0);
roomLight.castShadow = this.enableShadow;
roomLight.shadow.bias = -0.0001;
roomLight.shadow.mapSize.width = this.shadowQuality;
roomLight.shadow.mapSize.height = this.shadowQuality;
roomLight.shadow.camera.near = 0.1;
roomLight.shadow.camera.far = 9;
roomLight.shadow.camera.fov = 45;
this.scene.add(roomLight);
//#endregion
}
//#region Out light
const outLight = new THREE.SpotLight(0xffffff, 0.4);
outLight.position.set(9, 3, -2);
outLight.castShadow = this.enableShadow;
outLight.shadow.bias = -0.001; // アクネ、アーチファクト対策 その代わりピーターパンが発生する可能性がある
outLight.shadow.mapSize.width = this.shadowQuality;
outLight.shadow.mapSize.height = this.shadowQuality;
outLight.shadow.camera.near = 6;
outLight.shadow.camera.far = 15;
outLight.shadow.camera.fov = 45;
this.scene.add(outLight);
//#endregion
//#region Init a controller
this.controls = new OrbitControls(this.camera, this.renderer.domElement);
this.controls.target.set(0, 1, 0);
this.controls.enableZoom = true;
this.controls.enablePan = isMyRoom;
this.controls.minPolarAngle = 0;
this.controls.maxPolarAngle = Math.PI / 2;
this.controls.minAzimuthAngle = 0;
this.controls.maxAzimuthAngle = Math.PI / 2;
this.controls.enableDamping = true;
this.controls.dampingFactor = 0.2;
this.controls.mouseButtons.LEFT = 1;
this.controls.mouseButtons.MIDDLE = 2;
this.controls.mouseButtons.RIGHT = 0;
//#endregion
//#region POST FXs
if (!this.usePostFXs) {
this.composer = null;
} else {
const renderTarget = new THREE.WebGLRenderTarget(width, height, {
minFilter: THREE.LinearFilter,
magFilter: THREE.LinearFilter,
format: THREE.RGBFormat,
stencilBuffer: false,
});
const fxaa = new ShaderPass(FXAAShader);
fxaa.uniforms['resolution'].value = new THREE.Vector2(1 / width, 1 / height);
fxaa.renderToScreen = true;
this.composer = new EffectComposer(this.renderer, renderTarget);
this.composer.addPass(new RenderPass(this.scene, this.camera));
if (this.graphicsQuality === 'ultra') {
this.composer.addPass(new BloomPass(0.25, 30, 128.0, 512));
}
this.composer.addPass(fxaa);
}
//#endregion
//#endregion
//#region Label
//#region Avatar
const avatarUrl = user.avatarUrl;
const iconTexture = new THREE.TextureLoader().load(avatarUrl);
iconTexture.wrapS = THREE.RepeatWrapping;
iconTexture.wrapT = THREE.RepeatWrapping;
iconTexture.anisotropy = 16;
const avatarMaterial = new THREE.MeshLambertMaterial({
emissive: 0x111111,
map: iconTexture,
side: THREE.DoubleSide,
alphaTest: 0.5
});
const iconGeometry = new THREE.PlaneGeometry(1, 1);
const avatarObject = new THREE.Mesh(iconGeometry, avatarMaterial);
avatarObject.position.set(-3, 2.5, 2);
avatarObject.rotation.y = Math.PI / 2;
avatarObject.castShadow = false;
this.scene.add(avatarObject);
//#endregion
//#region Username
const name = user.username;
new THREE.FontLoader().load('/assets/fonts/helvetiker_regular.typeface.json', font => {
const nameGeometry = new THREE.TextGeometry(name, {
size: 0.5,
height: 0,
curveSegments: 8,
font: font,
bevelThickness: 0,
bevelSize: 0,
bevelEnabled: false
});
const nameMaterial = new THREE.MeshLambertMaterial({
color: 0xffffff
});
const nameObject = new THREE.Mesh(nameGeometry, nameMaterial);
nameObject.position.set(-3, 2.25, 1.25);
nameObject.rotation.y = Math.PI / 2;
nameObject.castShadow = false;
this.scene.add(nameObject);
});
//#endregion
//#endregion
//#region Interaction
if (isMyRoom) {
this.furnitureControl = new TransformControls(this.camera, this.renderer.domElement);
this.scene.add(this.furnitureControl);
// Hover highlight
this.renderer.domElement.onmousemove = this.onmousemove;
// Click
this.renderer.domElement.onmousedown = this.onmousedown;
}
//#endregion
//#region Init room
this.loadRoom();
//#endregion
//#region Load furnitures
for (const furniture of this.furnitures) {
this.loadFurniture(furniture).then(obj => {
this.scene.add(obj.scene);
this.objects.push(obj.scene);
});
}
//#endregion
// Start render
if (this.usePostFXs) {
this.renderWithPostFXs();
} else {
this.renderWithoutPostFXs();
}
}
@autobind
private renderWithoutPostFXs() {
requestAnimationFrame(this.renderWithoutPostFXs);
// Update animations
const clock = this.clock.getDelta();
for (const mixer of this.mixers) {
mixer.update(clock);
}
this.controls.update();
this.renderer.render(this.scene, this.camera);
}
@autobind
private renderWithPostFXs() {
requestAnimationFrame(this.renderWithPostFXs);
// Update animations
const clock = this.clock.getDelta();
for (const mixer of this.mixers) {
mixer.update(clock);
}
this.controls.update();
this.renderer.clear();
this.composer.render();
}
@autobind
private loadRoom() {
new GLTFLoader().load(`/assets/room/rooms/${this.roomInfo.roomType}/${this.roomInfo.roomType}.glb`, gltf => {
gltf.scene.traverse(child => {
if (!(child instanceof THREE.Mesh)) return;
child.receiveShadow = this.enableShadow;
child.material = new THREE.MeshLambertMaterial({
color: (child.material as THREE.MeshStandardMaterial).color,
map: (child.material as THREE.MeshStandardMaterial).map,
name: (child.material as THREE.MeshStandardMaterial).name,
});
// 異方性フィルタリング
if ((child.material as THREE.MeshLambertMaterial).map && this.graphicsQuality !== 'cheep') {
(child.material as THREE.MeshLambertMaterial).map.minFilter = THREE.LinearMipMapLinearFilter;
(child.material as THREE.MeshLambertMaterial).map.magFilter = THREE.LinearMipMapLinearFilter;
(child.material as THREE.MeshLambertMaterial).map.anisotropy = 8;
}
});
gltf.scene.position.set(0, 0, 0);
this.scene.add(gltf.scene);
this.roomObj = gltf.scene;
if (this.roomInfo.roomType === 'default') {
this.applyCarpetColor();
}
});
}
@autobind
private loadFurniture(furniture: Furniture) {
const def = furnitureDefs.find(d => d.id === furniture.type);
return new Promise<GLTF>((res, rej) => {
const loader = new GLTFLoader();
loader.load(`/assets/room/furnitures/${furniture.type}/${furniture.type}.glb`, gltf => {
const model = gltf.scene;
// Load animation
if (gltf.animations.length > 0) {
const mixer = new THREE.AnimationMixer(model);
this.mixers.push(mixer);
for (const clip of gltf.animations) {
mixer.clipAction(clip).play();
}
}
model.name = furniture.id;
model.position.x = furniture.position.x;
model.position.y = furniture.position.y;
model.position.z = furniture.position.z;
model.rotation.x = furniture.rotation.x;
model.rotation.y = furniture.rotation.y;
model.rotation.z = furniture.rotation.z;
model.traverse(child => {
if (!(child instanceof THREE.Mesh)) return;
child.castShadow = this.enableShadow;
child.receiveShadow = this.enableShadow;
child.material = new THREE.MeshLambertMaterial({
color: (child.material as THREE.MeshStandardMaterial).color,
map: (child.material as THREE.MeshStandardMaterial).map,
name: (child.material as THREE.MeshStandardMaterial).name,
});
// 異方性フィルタリング
if ((child.material as THREE.MeshLambertMaterial).map && this.graphicsQuality !== 'cheep') {
(child.material as THREE.MeshLambertMaterial).map.minFilter = THREE.LinearMipMapLinearFilter;
(child.material as THREE.MeshLambertMaterial).map.magFilter = THREE.LinearMipMapLinearFilter;
(child.material as THREE.MeshLambertMaterial).map.anisotropy = 8;
}
});
if (def.color) { // カスタムカラー
this.applyCustomColor(model);
}
if (def.texture) { // カスタムテクスチャ
this.applyCustomTexture(model);
}
res(gltf);
}, null, rej);
});
}
@autobind
private applyCarpetColor() {
this.roomObj.traverse(child => {
if (!(child instanceof THREE.Mesh)) return;
if (child.material && (child.material as THREE.MeshStandardMaterial).name && (child.material as THREE.MeshStandardMaterial).name === 'Carpet') {
(child.material as THREE.MeshStandardMaterial).color.setHex(parseInt(this.roomInfo.carpetColor.substr(1), 16));
}
});
}
@autobind
public applyCustomColor(model: THREE.Object3D) {
const furniture = this.furnitures.find(furniture => furniture.id === model.name);
const def = furnitureDefs.find(d => d.id === furniture.type);
if (def.color == null) return;
model.traverse(child => {
if (!(child instanceof THREE.Mesh)) return;
for (const t of Object.keys(def.color)) {
if (!child.material || !(child.material as THREE.MeshStandardMaterial).name || (child.material as THREE.MeshStandardMaterial).name !== t) continue;
const prop = def.color[t];
const val = furniture.props ? furniture.props[prop] : undefined;
if (val == null) continue;
(child.material as THREE.MeshStandardMaterial).color.setHex(parseInt(val.substr(1), 16));
}
});
}
@autobind
public applyCustomTexture(model: THREE.Object3D) {
const furniture = this.furnitures.find(furniture => furniture.id === model.name);
const def = furnitureDefs.find(d => d.id === furniture.type);
if (def.texture == null) return;
model.traverse(child => {
if (!(child instanceof THREE.Mesh)) return;
for (const t of Object.keys(def.texture)) {
if (child.name !== t) continue;
const prop = def.texture[t].prop;
const val = furniture.props ? furniture.props[prop] : undefined;
if (val == null) continue;
const canvas = document.createElement('canvas');
canvas.height = 1024;
canvas.width = 1024;
child.material = new THREE.MeshLambertMaterial({
emissive: 0x111111,
side: THREE.DoubleSide,
alphaTest: 0.5,
});
const img = new Image();
img.onload = () => {
const uvInfo = def.texture[t].uv;
const ctx = canvas.getContext('2d');
ctx.drawImage(img, 0, 0, img.width, img.height, uvInfo.x, uvInfo.y, uvInfo.width, uvInfo.height);
const texture = new THREE.Texture(canvas);
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.anisotropy = 16;
texture.flipY = false;
(child.material as THREE.MeshLambertMaterial).map = texture;
(child.material as THREE.MeshLambertMaterial).needsUpdate = true;
(child.material as THREE.MeshLambertMaterial).map.needsUpdate = true;
};
img.src = val;
}
});
}
@autobind
private onmousemove(ev: MouseEvent) {
if (this.isTransformMode) return;
const rect = (ev.target as HTMLElement).getBoundingClientRect();
const x = (((ev.clientX * window.devicePixelRatio) - rect.left) / this.renderer.domElement.width) * 2 - 1;
const y = -(((ev.clientY * window.devicePixelRatio) - rect.top) / this.renderer.domElement.height) * 2 + 1;
const pos = new THREE.Vector2(x, y);
this.camera.updateMatrixWorld();
const raycaster = new THREE.Raycaster();
raycaster.setFromCamera(pos, this.camera);
const intersects = raycaster.intersectObjects(this.objects, true);
for (const object of this.objects) {
if (this.isSelectedObject(object)) continue;
object.traverse(child => {
if (child instanceof THREE.Mesh) {
(child.material as THREE.MeshStandardMaterial).emissive.setHex(0x000000);
}
});
}
if (intersects.length > 0) {
const intersected = this.getRoot(intersects[0].object);
if (!this.isSelectedObject(intersected)) {
intersected.traverse(child => {
if (child instanceof THREE.Mesh) {
(child.material as THREE.MeshStandardMaterial).emissive.setHex(0x191919);
}
});
}
}
}
@autobind
private onmousedown(ev: MouseEvent) {
if (this.isTransformMode) return;
if (ev.target !== this.renderer.domElement || ev.button !== 0) return;
const rect = (ev.target as HTMLElement).getBoundingClientRect();
const x = (((ev.clientX * window.devicePixelRatio) - rect.left) / this.renderer.domElement.width) * 2 - 1;
const y = -(((ev.clientY * window.devicePixelRatio) - rect.top) / this.renderer.domElement.height) * 2 + 1;
const pos = new THREE.Vector2(x, y);
this.camera.updateMatrixWorld();
const raycaster = new THREE.Raycaster();
raycaster.setFromCamera(pos, this.camera);
const intersects = raycaster.intersectObjects(this.objects, true);
for (const object of this.objects) {
object.traverse(child => {
if (child instanceof THREE.Mesh) {
(child.material as THREE.MeshStandardMaterial).emissive.setHex(0x000000);
}
});
}
if (intersects.length > 0) {
const selectedObj = this.getRoot(intersects[0].object);
this.selectFurniture(selectedObj);
} else {
this.selectedObject = null;
this.onChangeSelect(null);
}
}
@autobind
private getRoot(obj: THREE.Object3D): THREE.Object3D {
let found = false;
let x = obj.parent;
while (!found) {
if (x.parent.parent == null) {
found = true;
} else {
x = x.parent;
}
}
return x;
}
@autobind
private isSelectedObject(obj: THREE.Object3D): boolean {
if (this.selectedObject == null) {
return false;
} else {
return obj.name === this.selectedObject.name;
}
}
@autobind
private selectFurniture(obj: THREE.Object3D) {
this.selectedObject = obj;
this.onChangeSelect(obj);
obj.traverse(child => {
if (child instanceof THREE.Mesh) {
(child.material as THREE.MeshStandardMaterial).emissive.setHex(0xff0000);
}
});
}
@autobind
public enterTransformMode(type: 'translate' | 'rotate') {
this.isTransformMode = true;
this.furnitureControl.setMode(type);
this.furnitureControl.attach(this.selectedObject);
}
@autobind
public exitTransformMode() {
this.isTransformMode = false;
this.furnitureControl.detach();
}
@autobind
public updateProp(key: string, value: any) {
const furniture = this.furnitures.find(furniture => furniture.id === this.selectedObject.name);
if (furniture.props == null) furniture.props = {};
furniture.props[key] = value;
this.applyCustomColor(this.selectedObject);
this.applyCustomTexture(this.selectedObject);
}
@autobind
public addFurniture(type: string) {
const furniture = {
id: uuid(),
type: type,
position: {
x: 0,
y: 0,
z: 0,
},
rotation: {
x: 0,
y: 0,
z: 0,
},
};
this.furnitures.push(furniture);
this.loadFurniture(furniture).then(obj => {
this.scene.add(obj.scene);
this.objects.push(obj.scene);
});
}
@autobind
public removeFurniture() {
const obj = this.selectedObject;
this.scene.remove(obj);
this.objects = this.objects.filter(object => object.name !== obj.name);
this.furnitures = this.furnitures.filter(furniture => furniture.id !== obj.name);
this.selectedObject = null;
this.onChangeSelect(null);
}
@autobind
public updateCarpetColor(color: string) {
this.roomInfo.carpetColor = color;
this.applyCarpetColor();
}
@autobind
public changeRoomType(type: string) {
this.roomInfo.roomType = type;
this.scene.remove(this.roomObj);
this.loadRoom();
}
@autobind
public getRoomInfo() {
for (const obj of this.objects) {
const furniture = this.furnitures.find(f => f.id === obj.name);
furniture.position.x = obj.position.x;
furniture.position.y = obj.position.y;
furniture.position.z = obj.position.z;
furniture.rotation.x = obj.rotation.x;
furniture.rotation.y = obj.rotation.y;
furniture.rotation.z = obj.rotation.z;
}
return this.roomInfo;
}
@autobind
public getSelectedObject() {
return this.selectedObject;
}
@autobind
public findFurnitureById(id: string) {
return this.furnitures.find(furniture => furniture.id === id);
}
}