firefish/src/client/app/common/views/pages/room/preview.vue
syuilo 45b972c059
MisskeyRoom (#5267)
* wip

* Add pemcil

* Fix bug

* Update .gitattributes

* Add 🍮

* Better 🍮

* Add color boxes

* Add pc

* Add keyboard

* Add 📦

* Add more 📦

* ✌️

* carpet

* Add plant

* ✌️

* ✌️

* Update room.vue

* Add plant

* ✌️

* ✌️

* ✌️

* ✌️

* ✌️

* 段ボール箱がてかりすぎているのを修正

* Update room.ts

* Render username

* ✌️

* Add new 📦

* Update room.ts

* Remove blender backup files

* Refactor

* Improve performance

* Update room.ts

* Update .gitattributes

* Update room.ts

* Better fan

* Better tissue rendering

* Add 🐧

* Create photoframe2.glb

* chairs

* Add 📖

* fix: HiDPi環境でオブジェクトを選択できない (#5268)

* Better monitor

* ✌️

* Add corkboard

* Add missing blend

* mousepad

* Add missing blend

* Add cube

* 額縁やモニターなどに任意の画像を表示できるように

* Update MisskeyRoom section of CONTRIBUTING.md (#5272)

* Update MisskeyRoom section of CONTRIBUTING.md

* Update CONTRIBUTING.md

* Update CONTRIBUTING.md

* Refactor

* カスタムテクスチャがずれないように

* Remove debug code

* Update furnitures.json5

* 一部の家具の色を自由に変えられるように

* Update ja-JP.yml

* Type annotation

* 家具の色やテクスチャをすぐ反映するように

* Update room.vue

* Update furnitures.json5

* Add 📺

* Update ja-JP.yml

* 床の色を変えられるように

* 和室にできるように

* Update washitsu

* Use MeshLambertMaterial to improve performance

* Use MeshLambertMaterial

* Fix bug

* Refactor

* Update room.ts

* Fix washitsu

* Update room.vue

* Update washistu

* Use MeshLambertMaterial

* Update room.ts

* Set current property value

* Disable reactivity to improve performance a bit

* Fix bug

* Set current carpet color

* Update ja-JP.yml

* Add rubik-cube (#5278)

* Update ja-JP.yml (#5279)

* Update UI

* ルームの設定を追加

* Add room link

* 家具をドラッグで移動や回転できるように

* esnextにする (#5286)

* Fix moduleResolution

* Use uuid v4

* Fix bug

* マットの色を変えられるように

* ✌️

* 異方性フィルタリングするように

* グラフィックの品質をフィルタリングに反映

* Add bloom effect when ultra graphics

* Add posters

* 🎨
2019-08-18 14:41:33 +09:00

99 lines
2.3 KiB
Vue

<template>
<canvas width=224 height=128></canvas>
</template>
<script lang="ts">
import Vue from 'vue';
import * as THREE from 'three';
export default Vue.extend({
data() {
return {
selected: null,
objectHeight: 0
};
},
mounted() {
const canvas = this.$el;
const width = canvas.width;
const height = canvas.height;
const scene = new THREE.Scene();
const renderer = new THREE.WebGLRenderer({
canvas: canvas,
antialias: true,
alpha: false
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(width, height);
renderer.setClearColor(0x000000);
renderer.autoClear = false;
renderer.shadowMap.enabled = true;
renderer.shadowMap.cullFace = THREE.CullFaceBack;
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 100);
camera.zoom = 10;
camera.position.x = 0;
camera.position.y = 2;
camera.position.z = 0;
camera.updateProjectionMatrix();
scene.add(camera);
const ambientLight = new THREE.AmbientLight(0xffffff, 1);
ambientLight.castShadow = false;
scene.add(ambientLight);
const light = new THREE.PointLight(0xffffff, 1, 100);
light.position.set(3, 3, 3);
scene.add(light);
const grid = new THREE.GridHelper(5, 16, 0x444444, 0x222222);
scene.add(grid);
const render = () => {
const timer = Date.now() * 0.0004;
requestAnimationFrame(render);
camera.position.y = 2 + this.objectHeight / 2;
camera.position.z = Math.cos(timer) * 10;
camera.position.x = Math.sin(timer) * 10;
camera.lookAt(new THREE.Vector3(0, this.objectHeight / 2, 0));
renderer.render(scene, camera);
};
this.selected = selected => {
const obj = selected.clone();
// Remove current object
const current = scene.getObjectByName('obj');
if (current != null) {
scene.remove(current);
}
// Add new object
obj.name = 'obj';
obj.position.x = 0;
obj.position.y = 0;
obj.position.z = 0;
obj.rotation.x = 0;
obj.rotation.y = 0;
obj.rotation.z = 0;
obj.traverse(child => {
if (child instanceof THREE.Mesh) {
child.material = child.material.clone();
return child.material.emissive.setHex(0x000000);
}
});
const objectBoundingBox = new THREE.Box3().setFromObject(obj);
this.objectHeight = objectBoundingBox.max.y - objectBoundingBox.min.y;
scene.add(obj);
};
render();
},
});
</script>