iceshrimp/packages/client/src/components/MkModPlayer.vue
2024-04-29 18:55:51 +02:00

517 lines
11 KiB
Vue

<template>
<div class="mod-player-disabled" v-if="!available">
<MkLoading v-if="fetching" />
<MkError v-else-if="error" @retry="load()" />
</div>
<div class="mod-player-disabled" v-else-if="hide" @click="toggleVisible()">
<div>
<b
><i class="ph-warning ph-bold ph-lg"></i>
{{ i18n.ts.sensitive }}</b
>
<span>{{ i18n.ts.clickToShow }}</span>
</div>
</div>
<div class="mod-player-enabled" v-else>
<div class="pattern-display">
<div class="mod-pattern" ref="modPattern" v-if="patternShow">
<span
v-for="(row, i) in patData[currentPattern]"
ref="initRow"
v-bind:class="{ modRowActive: isRowActive(i) }"
v-if="patData.length !== 0"
>
<span v-bind:class="{ modColQuarter: i % 4 === 0 }">{{
indexText(i)
}}</span>
<span class="mod-row-inner">{{ getRowText(row) }}</span>
</span>
<MkLoading v-else />
</div>
<div class="mod-pattern" v-else @click="showPattern()">
<span class="modRowActive" ref="initRow">
<span class="modColQuarter">00</span>
<span class="mod-row-inner">|F-12Ev10XEF</span>
</span>
<br />
<p>{{ i18n.ts.clickToShowPatterns }}</p>
</div>
</div>
<div class="controls">
<button class="play" @click="playPause()" v-if="!loading">
<i class="ph-pause ph-fill ph-lg" v-if="playing"></i>
<i class="ph-play ph-fill ph-lg" v-else></i>
</button>
<MkLoading v-else :em="true" />
<button class="stop" @click="stop()">
<i class="ph-stop ph-fill ph-lg"></i>
</button>
<button class="loop" @click="toggleLoop()">
<i class="ph-repeat ph-fill ph-lg" v-if="loop === -1"></i>
<i class="ph-repeat-once ph-fill ph-lg" v-else></i>
</button>
<FormRange
class="progress"
:min="0"
:max="length"
v-model="position"
:step="0.1"
ref="progress"
:background="false"
:tooltips="false"
:instant="true"
@update:modelValue="performSeek()"
></FormRange>
<button class="mute" @click="toggleMute()">
<i class="ph-speaker-simple-x ph-fill ph-lg" v-if="muted"></i>
<i class="ph-speaker-simple-high ph-fill ph-lg" v-else></i>
</button>
<FormRange
class="volume"
:min="0"
:max="1"
v-model="player.context.gain.value"
:step="0.1"
:background="false"
:tooltips="false"
:instant="true"
@update:modelValue="updateMute()"
></FormRange>
<a
class="download"
:title="i18n.ts.download"
:href="module.url"
target="_blank"
>
<i class="ph-download-simple ph-fill ph-lg"></i>
</a>
</div>
<div class="buttons">
<button
v-if="module.comment"
v-tooltip="i18n.ts.alt"
class="_button"
@click.stop="captionPopup"
>
<i class="ph-subtitles ph-bold ph-lg"></i>
</button>
<button
v-if="!hide"
v-tooltip="i18n.ts.hide"
class="_button"
@click.stop="toggleVisible()"
>
<i class="ph-eye-slash ph-bold ph-lg"></i>
</button>
</div>
</div>
</template>
<script lang="ts" setup>
import { ref, shallowRef, nextTick, onDeactivated, onMounted } from "vue";
import * as firefish from "firefish-js";
import FormRange from "./form/range.vue";
import { i18n } from "@/i18n";
import * as os from "@/os";
import { defaultStore } from "@/store";
import { ChiptuneJsPlayer, ChiptuneJsConfig } from "@/scripts/chiptune2";
const props = defineProps<{
module: firefish.entities.DriveFile;
}>();
interface ModRow {
notes: string[];
insts: string[];
vols: string[];
fxs: string[];
ops: string[];
}
const available = ref(false);
const initRow = shallowRef<HTMLSpanElement>();
const player = shallowRef(new ChiptuneJsPlayer(new ChiptuneJsConfig()));
let hide = ref(
defaultStore.state.nsfw === "force"
? true
: props.module.isSensitive && defaultStore.state.nsfw !== "ignore",
);
let playing = ref(false);
let patternShow = ref(false);
let modPattern = ref<HTMLDivElement>();
let progress = ref<typeof FormRange>();
let position = ref(0);
let patData = shallowRef([] as ModRow[][]);
let currentPattern = ref(0);
let nbChannels = ref(0);
let length = ref(1);
let muted = ref(false);
let loop = ref(0);
let fetching = ref(true);
let error = ref(false);
let loading = ref(false);
function load() {
player.value
.load(props.module.url)
.then((result: null) => {
buffer = result;
available.value = true;
error.value = false;
fetching.value = false;
})
.catch((e: any) => {
console.error(e);
error.value = true;
fetching.value = false;
});
}
onMounted(load);
let currentRow = 0;
let rowHeight = 0;
let buffer = null;
let isSeeking = false;
function captionPopup() {
os.alert({
type: "info",
text: props.module.comment,
});
}
function showPattern() {
patternShow.value = !patternShow.value;
nextTick(() => {
if (playing.value) display();
else stop();
});
}
function getRowText(row: ModRow) {
let text = "";
for (let i = 0; i < row.notes.length; i++) {
text = text.concat(
"|",
row.notes[i],
row.insts[i],
row.vols[i],
row.fxs[i],
row.ops[i],
);
}
return text;
}
function playPause() {
player.value.addHandler("onRowChange", (i: { index: number }) => {
currentRow = i.index;
currentPattern.value = player.value.getPattern();
length.value = player.value.duration();
if (!isSeeking) {
position.value = player.value.position();
}
requestAnimationFrame(display);
});
player.value.addHandler("onEnded", () => {
stop();
});
if (player.value.currentPlayingNode === null) {
loading.value = true;
player.value.play(buffer).then(() => {
player.value.seek(position.value);
player.value.repeat(loop.value);
playing.value = true;
loading.value = false;
});
} else {
player.value.togglePause();
playing.value = !player.value.currentPlayingNode.paused;
}
}
async function stop(noDisplayUpdate = false) {
player.value.stop();
playing.value = false;
if (!noDisplayUpdate) {
try {
await player.value.play(buffer);
display(0, true);
} catch (e) {
console.warn(e);
}
}
player.value.stop();
position.value = 0;
currentRow = 0;
player.value.clearHandlers();
}
function toggleLoop() {
loop.value = loop.value === -1 ? 0 : -1;
player.value.repeat(loop.value);
}
let savedVolume = 0;
function toggleMute() {
if (muted.value) {
player.value.context.gain.value = savedVolume;
savedVolume = 0;
} else {
savedVolume = player.value.context.gain.value;
player.value.context.gain.value = 0;
}
muted.value = !muted.value;
}
function updateMute() {
muted.value = false;
savedVolume = 0;
}
function performSeek() {
player.value.seek(position.value);
display();
}
function toggleVisible() {
hide.value = !hide.value;
nextTick(() => {
stop(hide.value);
});
}
function isRowActive(i: number) {
if (i === currentRow) {
if (modPattern.value) {
if (rowHeight === 0 && initRow.value)
rowHeight = initRow.value[0].getBoundingClientRect().height;
modPattern.value.scrollTop = currentRow * rowHeight;
}
return true;
}
return;
}
function indexText(i: number) {
let rowText = i.toString(16);
if (rowText.length === 1) {
rowText = "0" + rowText;
}
return rowText;
}
function getRow(pattern: number, rowOffset: number) {
let notes: string[] = [],
insts: string[] = [],
vols: string[] = [],
fxs: string[] = [],
ops: string[] = [];
for (let channel = 0; channel < nbChannels.value; channel++) {
const part = player.value.getPatternRowChannel(
pattern,
rowOffset,
channel,
);
notes.push(part.substring(0, 3));
insts.push(part.substring(4, 6));
vols.push(part.substring(6, 9));
fxs.push(part.substring(10, 11));
ops.push(part.substring(11, 13));
}
return {
notes,
insts,
vols,
fxs,
ops,
};
}
function display(_time = 0, reset = false) {
if (!patternShow.value) return;
if (reset) {
const pattern = player.value.getPattern();
currentPattern.value = pattern;
}
if (patData.value.length === 0) {
const nbPatterns = player.value.getNumPatterns();
const pattern = player.value.getPattern();
currentPattern.value = pattern;
if (player.value.currentPlayingNode) {
nbChannels.value = player.value.currentPlayingNode.nbChannels;
}
const patternsArray: ModRow[][] = [];
for (let patOffset = 0; patOffset < nbPatterns; patOffset++) {
const rowsArray: ModRow[] = [];
const nbRows = player.value.getPatternNumRows(patOffset);
for (let rowOffset = 0; rowOffset < nbRows; rowOffset++) {
rowsArray.push(getRow(patOffset, rowOffset));
}
patternsArray.push(rowsArray);
}
patData.value = Object.freeze(patternsArray);
}
}
onDeactivated(() => {
stop();
});
</script>
<style lang="scss" scoped>
.mod-player-enabled {
position: relative;
display: flex;
flex-direction: column;
> i {
display: block;
position: absolute;
border-radius: 6px;
background-color: var(--fg);
color: var(--accentLighten);
font-size: 14px;
opacity: 0.5;
padding: 3px 6px;
text-align: center;
cursor: pointer;
top: 12px;
right: 12px;
}
> .buttons {
display: flex;
gap: 4px;
position: absolute;
border-radius: 6px;
overflow: hidden;
top: 12px;
right: 12px;
> * {
background-color: var(--accentedBg);
-webkit-backdrop-filter: var(--blur, blur(15px));
backdrop-filter: var(--blur, blur(15px));
color: var(--accent);
font-size: 0.8em;
padding: 6px 8px;
text-align: center;
}
}
> .pattern-display {
width: 100%;
height: 100%;
overflow: hidden;
color: var(--fg);
background-color: var(--panelHighlight);
text-align: center;
font: 12px monospace;
white-space: pre;
user-select: none;
> .mod-pattern {
display: grid;
overflow-y: hidden;
height: 0;
padding-top: calc((56.25% - 48px) / 2);
padding-bottom: calc((56.25% - 48px) / 2);
content-visibility: auto;
> .modRowActive {
opacity: 1;
}
> span {
opacity: 0.5;
> .modColQuarter {
color: var(--badge);
}
> .mod-row-inner {
background: repeating-linear-gradient(
to right,
var(--fg) 0 4ch,
var(--codeBoolean) 4ch 6ch,
var(--CodeNumber) 6ch 9ch,
var(--codeString) 9ch 10ch,
var(--error) 10ch 12ch
);
background-clip: text;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
}
}
}
> .controls {
display: flex;
width: 100%;
background-color: var(--panelHighlight);
> * {
padding: 4px 8px;
}
> button,
a {
border: none;
background-color: transparent;
color: var(--navFg);
cursor: pointer;
margin: auto;
&:hover {
background-color: var(--accentedBg);
border-radius: 3px;
}
}
> .progress {
flex-grow: 1;
min-width: 0;
}
> .volume {
flex-shrink: 1;
max-width: 128px;
}
}
}
.mod-player-disabled {
display: flex;
justify-content: center;
align-items: center;
background: var(--infoWarnBg);
color: var(--infoWarnFg);
> div {
display: table-cell;
text-align: center;
font-size: 12px;
> b {
display: block;
}
}
}
</style>